E-learning

E-learning Platforms

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E-learning Platforms

Country
Sector
Most major industry classification systems use sources of revenue as their basis for classifying companies into specific sectors, subsectors and industries. In order to group like companies based on their sustainability-related risks and opportunities, SASB created the Sustainable Industry Classification System® (SICS®) and the classification of sectors, subsectors and industries in the SDG Investor Platform is based on SICS.
Education
Sub Sector
Most major industry classification systems use sources of revenue as their basis for classifying companies into specific sectors, subsectors and industries. In order to group like companies based on their sustainability-related risks and opportunities, SASB created the Sustainable Industry Classification System® (SICS®) and the classification of sectors, subsectors and industries in the SDG Investor Platform is based on SICS.
Education Technology
Indicative Return
Describes the rate of growth an investment is expected to generate within the IOA. The indicative return is identified for the IOA by establishing its Internal Rate of Return (IRR), Return of Investment (ROI) or Gross Profit Margin (GPM).
> 25% (in GPM)
Investment Timeframe
Describes the time period in which the IOA will pay-back the invested resources. The estimate is based on asset expected lifetime as the IOA will start generating accumulated positive cash-flows.
Short Term (0–5 years)
Market Size
Describes the value of potential addressable market of the IOA. The market size is identified for the IOA by establishing the value in USD, identifying the Compound Annual Growth Rate (CAGR) or providing a numeric unit critical to the IOA.
5% - 10% (CAGR)
Average Ticket Size (USD)
Describes the USD amount for a typical investment required in the IOA.
< USD 500,000
Direct Impact
Describes the primary SDG(s) the IOA addresses.
Quality Education (SDG 4) Industry, Innovation and Infrastructure (SDG 9) Reduced Inequalities (SDG 10)
Indirect Impact
Describes the secondary SDG(s) the IOA addresses.
Decent Work and Economic Growth (SDG 8)

Business Model Description

Invest in digital learning platforms to improve quality of education and bridge the gaps in the education system and expand country-wide access to education

Expected Impact

Improved access to education through online learning platforms, positive impact on the learners, teachers and the institution offering these services

How is this information gathered?

Investment opportunities with potential to contribute to sustainable development are based on country-level SDG Investor Maps.

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Country & Regions

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Country
Region
  • Belize: Countrywide
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Sector Classification

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Sector

Education

Development need
A fully trained teacher workforce, technical and vocational education training and digital learning is needed in the education sector which is identified as a priority sector for development and investment as it contributes to economic growth and for achieving equal opportunities.

Policy priority
Plan Belize: The Government is presently prioritizing the following: Education Financing Reform, Early Childhood Education and Development, Leadership, Administration and Teacher Training, Special Education, Higher Education and Development, Technical and Vocational Education and Technology.

Gender inequalities and marginalization issues
Within the primary and secondary school levels, more teachers training exists among urban than the marginalised rural population.

Investment opportunities introduction
Of the total population (14 years and older)- ~259,408, 16.9% had not completed any formal schooling, 45.0% had completed primary school only, 20.3% had completed up to secondary school and 16.2% had completed up to tertiary school. The number of students enrolled in the Institute of Technical and Vocational Training (ITVET) has remained small.

Key bottlenecks introduction
Within the education sector, key bootlenecks include the level of teacher training, level of technical and vocational trainiing and access of digital learning tools.

Sub Sector

Education Technology

Development need
There is widespread supportfrom theGovernmentto apply technology inside and outside theclassroom to support educationto enable learningfrom home and/or remote areas in orderto expand accessto education and reduce costs.Thepandemic is having negative consequencesforSDG4, which aims to ensure inclusive and equitable quality education andpromote lifelong learning opportunitiesfor all

Policy priority
Plan Belize: Inside the classroom technology will be applied to stimulate minds and feed our students appetite for visual learning. Technology must be used to promote and advance discussion, debate, creative design and critical thinking.The use of technology in education to enable learning from home or remote areas of the country can serve to expand access and reduce costs.

Gender inequalities and marginalization issues
Internet access/connectivity and lack of digital devices are identfied issues particularly in rural and marginalized communties

Investment opportunities introduction
In light of the pandemic, one of the key issues that were identified by the Ministry of Education included limited student access to education and technology. Investment in Education Technology has potential to improve education quality, improve outcomes and lower costs.

Key bottlenecks introduction
Education in Belize is challenged, especially in the forefront of COVID-19 due to the lack of technology infrastructure. The pandemic has presented a need to adapt to online learning platforms to facilitate learning. However, a prerequisite for online learning is the availability of enabling technologies, including suitable devices and digital infrastructure.

Industry

Educational Technology

Pipeline Opportunity

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Investment Opportunity Area

E-learning Platforms

Business Model

Invest in digital learning platforms to improve quality of education and bridge the gaps in the education system and expand country-wide access to education

Business Case

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Market Size and Environment

CAGR
Describes the historical or expected annual growth of revenues in the IOA market.

5% - 10%

As at 2019, approximately 105,604 students in total were enrolled in school which reveals the minimum amount of students who would be able to adapt the e-learning platforms, as it expected that these students will also leverage e-learning platforms to improve quality of education inside classroom settings.

The Latin America e-learning market is expected to generate revenues of over $3 billion by 2023, growing at a CAGR of more than 4% during 2018-2023.

Indicative Return

GPM
Describes an expected percentage of revenue (that is actual profit before adjusting for operating cost) from the IOA investment.

> 25%

Investors in the Ed Tech sector expect returns between 25-45%. Businesses operating in the sector are targetting 80% profit margins

Investment Timeframe

Timeframe
Describes the time period in which the IOA will pay-back the invested resources. The estimate is based on asset expected lifetime as the IOA will start generating accumulated positive cash-flows.

Short Term (0–5 years)

Investments in education technology services (e-learning platforms) are likely to cut costs and accrue profits in less than five years as they do not require complex establishment processes or hard capital in the initial stages.

Ticket Size

Average Ticket Size (USD)
Describes the USD amount for a typical investment required in the IOA.

< USD 500,000

Market Risks & Scale Obstacles

Business - Business Model Unproven

Education models are difficult to prove in the first instance as it takes some time to establish since results are measured after students complete a full education cycle. For improvement to be measured, progress has to be compared to the initial baseline. The business model would have to prove strong enough learning outcomes for future adoption.

Business - Supply Chain Constraints

Students and teachers access to digital learning and internet connectivity can be limited. This is particularly a constraint when seeking to make the investment in education technology platforms and for offering accessibility to those in rural areas.

Impact Case

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Sustainable Development Need

Investment in Education Technology, specifically E-Learning Platforms is needed to improve education quality.

Investment in Education Technology, specifically E-Learning Platforms is needed to improve outcomes and lower costs.

Gender & Marginalisation

Disruptions to learning and education most affects those in marginalized communities.

Expected Development Outcome

This initiative will help improve quality of education in the country and facilitate access of students to education during remote learning and in remote areas, especially in times of disruptions.

Through the investment of Education Technology, costs (such as traveling costs) can be reduced and potentially be more affordable for persons to access.

Gender & Marginalisation

Disruptions to learning and education most affects those in marginalized communities. Through this business model, it can potentially increase access to education for those unable to meet face-to-face due.

Primary SDGs addressed

Quality Education (SDG 4)
4 - Quality Education

4.1.2 Completion rate (primary education, lower secondary education, upper secondary education)

4.3.1 Participation rate of youth and adults in formal and non-formal education and training in the previous 12 months, by sex

Current Value

Primary: 96.2% Lower Secondary: 69.60% Upper Secondary: 49.4%

Participation rate: 49.3%-Males, 50.7%- Females (2019), Total formal Education + TVET Participation= ~33.27%

Target Value

The long-term objective for this indicator is a value of 100.

Industry, Innovation and Infrastructure (SDG 9)
9 - Industry, Innovation and Infrastructure

9.c.1 Proportion of population covered by a mobile network, by technology

Current Value

Nationwide coverage (~90%) network connectivity.

Target Value

The long-term objective for this indicator is a value of 100.

Reduced Inequalities (SDG 10)
10 - Reduced Inequalities

10.1.1 Growth rates of household expenditure or income per capita among the bottom 40 per cent of the population and the total population

Current Value

-15% growth rate of gross national income per capita in Belize (2020)

Target Value

5% growth rate of national income per capita, the targeted output growth will lead to a sustained improvement in per capita income of approximately 33% over a ten-year period (GSDS)

Secondary SDGs addressed

Decent Work and Economic Growth (SDG 8)
8 - Decent Work and Economic Growth

Directly impacted stakeholders

People

People: Individuals unable to access in person education (geographical distance, working individuals)

Indirectly impacted stakeholders

Corporates

Corporates: Education technology platform providers and service providers providing solutions to complement/ facilitate digital learning.

Impact Risks

Students and teachers' access to digital learning and internet connectivity may be limited- only 47% of the population has been estimated using the internet which can hinder country-wide acceptance and effective use of digital learning platforms

Impact Classification

C—Contribute to Solutions

What

Education technology can improve accessibility and quality of educational outcomes

Who

facilitate access to students participating during remote learning (due to COVID-19) and in remote areas

Risk

medium risk associated with number of internet users/ access to devices

Impact Thesis

Improved access to education through online learning platforms, positive impact on the learners, teachers and the institution offering these services

Enabling Environment

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Policy Environment

Plan Belize: There is widespread support from the Government to apply technology inside and outside the classroom to support education to enable learning from home and/or remote areas of the country in order to expand access to education and reduce costs.

In 2019, Digi Belize (Belize Telemedia Limited) in collaboration with Microsoft & the Ministry Of Education deployed devices to selected secondary schools as a part of a pilot project geared towards creating a digital learning platform for schools in Belize.

Financial Environment

"Fiscal incentives: Currently, no identified fiscal investment, limited private sector interest in the education space"

Regulatory Environment

Education and Training Act (2010): The Ministry of Education, Culture and Science and Technology is responsible for equitable access to and efficiently delivered quality and relevant education, at all levels, for all Belizeans.

Marketplace Participants

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Government

The Ministry of Education, Culture, Science and Technology is the responsible body for ensuring that all Belizeans are provided with the opportunity to acquire the knowledge and skills and attitudes required for personal development and for full and active participation in the development of the nation.

Target Locations

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rural

Belize: Countrywide

E-learning platforms allow for greater access to education for individuals all over the country.

References

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